Weight/Satisfied System
In this game, your character will feel the weight of the things that it carries and the satiation. You can say that the weight means the limitation of item to be carried, and if your character carries more than the weight limit, it won't be able to attack, cast a skill, and/or fly. In case of over-carrying, you have to sell some of your items to the merchants or dispose them to your trash can. You can carry more items as your character's level goes up.

Kind of Weight Constitution
| Kind |
Affective Ability |
| Over Weight |
Running is not possible |
| Attack is not possible |
| Attack skill is not possible |
| Flying is not possible |
| God’s thing Riding is not possible |
Satiation is how your character feels for the need of food. The level of satiation will be dropped constantly as you play the game, and you can increase it by having your character eat at the restaurants. You will need to keep watch of the satiation level because you will have disadvantages in the damage, defense, dodge rate, critical hit rate, and amount of vitality spent from flying as the satiation level goes down.
Kind of Satiation Constitution
| Satiation Number |
o |
1~20 |
21~40 |
41~70 |
71~100 |
| Attack Power |
50% ↓ |
8% ↓ |
4% ↓ |
2% ↓ |
None |
| Defence Power |
50% ↓ |
8% ↓ |
4% ↓ |
2% ↓ |
None |
| Accuracy Rate |
50% ↓ |
8% ↓ |
4% ↓ |
2% ↓ |
None |
| Evasion Rate |
50% ↓ |
8% ↓ |
4% ↓ |
2% ↓ |
None |
| Image Color |
Red |
Red |
Red |
Red |
None |
| Flying |
Imposible |
None |
None |
None |
None |